Lightcraft Technologies, the creators of Jetset, have teased Spark, a new platform due out in 2026 that connects traditional filmmaking tools (Maya, Blender, UE5, etc.) with AI to give creators a way to do everything.
According to Lightcraft Technologies, Spark isn’t just one brand new tool, it’s several packed into one. The premise is that you can virtually “pre-shoot” your film to see how it would look, or iterate a scene in real-time with a team working through a web browser. You can connect scenes directly to the script, organize VFX shots, and incorporate virtual production.
Accessible through a web browser, Spark will be composed of four sections designed to help test story ideas, make shots and keep projects flowing and on track. These include:
Spark Shot is a browser-based interactive scene assembly tool that combines scans, USD 3D models, animation, audio, AI tools, and realistic camera simulations to revolutionize the process of conceiving shots. Spark Shot transforms shooting from a massively expensive, once-in-a-lifetime endeavor into something you can do anytime, anywhere.
Spark can handle as much or as little AI as needed for the project. Its underlying architecture forms the foundation for the future of filmmaking, regardless of how the technology evolves.
Spark Live is an instant communications tool that links artists and actions. It connects voice, video, chat, “push-to-talk” and 3D interactions with the associated shot or asset, and unifies project discussions under one roof, so that artists and producers can stay coordinated. Spark Live integrates external tools, such as Zoom, with its own state-of-the-art internal systems, making it easier to meet other Spark users and form a team.
Spark Atlas is the first artist-centric database that can handle the storage and coordination needs of an entire production. Based on the open-source Supabase/PostgreSQL system, Spark Atlas provides industry-leading encrypted security for nearly every element of the production, from 3D files to EXR sequences to take proxies.
Spark Atlas’s unique design centers around parsing scripts and connecting every element in the project to its associated action, scene, or dialogue in the script. This makes it easy for a creative team to store and coordinate ever-changing production needs, including scripts, storyboards, simulated shots, camera takes, 3D models, and AI data.
Spark Forge coordinates the complex elements of post production into a simple and organized timeline-based tool. Spark Forge uses Jetset shot metadata and OpenTimelineIO timeline exports to automate laborious VFX tasks, such as tracking, shot building, and compositing, into a fast, streamlined process that works with distributed teams worldwide.
Spark Forge combines asset storage, metadata, and batch processing into a unique, high-speed “shot factory” that can easily process hundreds of “slap comps” in a few hours. It can then coordinate the actions of an entire team with generated, application-specific scripts for Blender, Unreal Engine, Nuke, Maya, Fusion, SynthEyes, and more.
Spark is planned for release in 2026. A tech preview will be on display at SIGGRAPH 2025 in Booth 710. Sign up here to be notified when the beta program begins.

